The fate of Enterprise is in Dr. Phlox’s hands as the rest of the crew must be induced into a coma in order to survive a trans-dimensional disturbance.
Event Year: 2001
Hatchery
Archer goes to extreme lengths to save an abandoned nest of Xindi-Insectoid eggs ready to hatch.
Countdown
With help from Xindi allies, the Enterprise crew attempts to stop the arming of the Weapon aimed toward Earth.
A Night in Sickbay
Archer spends a night in sickbay with Dr. Phlox after Porthos contracts a deadly virus on the Kreetassan homeworld. Crew members suspect Archer’s increased stress level is due to Porthos’ illness, but Dr. Phlox suspects it has to do with Archer’s repressed sexual tension.
Shadows of P'Jem
Archer and the crew are disappointed to discover that T’Pol has been ordered by the Vulcan High Command to leave Enterprise–and equally frustrated at her seeming indifference to leaving their ranks. T’Pol’s last mission as a Starfleet officer, however, proves eventful when she and Archer are kidnapped by a militant faction on an alien planet.
Zero Hour
Archer puts his life on the line in a risky gambit to intercept the Xindi superweapon and disarm it from within.
Home
Once the NX-01 finally returns to Earth, the weary crewmen face repercussions of their journeys, both positive and negative.
Bounty
Archer learns the Klingons have put a price on his head when he is captured by a Tellarite bounty hunter. As Enterprise pursues, a virus causes T’Pol to go into premature Pon Farr.
Cogenitor
The Enterprise crew makes first contact with the Vissians, a species with three genders. Trip meets one of the species’ third gender, known as Cogenitor, and learns how badly Vissians treat all Cogenitors. Trip attempts to help the Cogenitor, even though it interferes with Vissian culture.
The Crossing
Noncorporeal aliens possess the bodies of the Enterprise crew.
Twilight
A spatial distortion leaves Archer unable to form any new long-term memories. Years in the future, he wakes up one morning and is stunned to learn the outcome of the human-Xindi conflict.
E²
An attempt to use a Xindi subspace corridor leads the Enterprise crew to a bizarre encounter with their own descendants.
Broken Bow (2)
The Enterprise, under Captain Jonathan Archer, sets off on its maiden voyage with a mission to return a wounded Klingon to his people.
Shockwave (1)
Starfleet orders Enterprise to return home when the crew seemingly causes the destruction of an alien planet. However, a visit from Crewman Daniels leads Archer to believe that this disaster was the plot of one of the factions from the temporal cold war.
Fallen Hero
Enterprise is sent to the planet Mazar to pick up a Vulcan ambassador who has been expelled for misconduct.
Oasis
While exploring a crashed vessel on a desolate planet, the Enterprise crew is haunted by some ghostly figures, and they encounter an alien race that has survived despite insurmountable odds. Trip helps repair their derelict vessel and is befriended by Liana, an attractive humanoid alien who develops feelings for him.
The Forgotten
Two high-ranking Xindi offer to stop the launch of their superweapon if Archer can prove they’ve been manipulated. Meanwhile, the crew mourns their lost mates.
Broken Bow (1)
The Enterprise, under Captain Jonathan Archer, sets off on its maiden voyage with a mission to return a wounded Klingon to his people.
Awakening
Archer and T’Pol encounter the Syrrannites, a radical group hiding in the Vulcan desert, while the NX-01 crew contends with Vulcan power ploys.
The Andorian Incident
Enterprise visits an ancient Vulcan spiritual sanctuary, despite T’Pol’s concerns that her human colleagues will be an awkward and disruptive presence there. Upon landing, they discover that the monastery has been forcibly taken over by the Andorians, a paranoid and highly excitable race of aliens with a long history of conflict with the Vulcans.